The included mesh is fully rigged and Mecanim ready. The animation rig has hair, breast and loin cloth joints suitable for a dynamic bone setup (see video). A jaw bone, teeth, eyelids and carefully crafted eyes that all add to the realism of this character are also included.
The prefabs are shaded using a PBR workflow. Maps included are 4K (apart from hair and eyes). The pictures seen here are unedited screenshots taken directly from the Unity editor in play mode with a simple real-time lighting setup (in linear rendering mode).
Armour Set 1 + body: 14K tris
Armour Set 2 + body: 12K tris
Sword + holster : 822 tris
CUSTOM SHADERS INCLUDING:
– Hair (non-PBR)
– PBR displacement shader with tessellation
4K texture maps (separate maps for the body, hair, eyes and accessories)
No animations included.
Displacement and tessellation require DX11.
Please be advised that this asset contains nudity.